Slipstream
Mobile racing game dashboard — three lanes ahead

What we offer

Three services,
each one complete

Each service covers a defined piece of mobile racing development. You can start with one, return for another, or use them in sequence. There's no obligation to do more than you need right now.

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How to choose

Pick where you actually are

The three services map to three different stages of building a mobile racer. If you're at the very start and haven't settled on how the driving should feel — that's the Prototype. If you have a car that handles well but no track to race on — that's the Track Build. If you have a working game that needs tightening — that's the Balance Pass.

Not sure? Send a message and describe where you are. We'll give you a straight answer about which one fits.

Drive Feel Prototype — mobile racing physics

Service 01

Drive Feel Prototype

A focused service that builds the core driving feel of a mobile racer so you can test handling early. Suited to creators who care about how a car responds in the hand.

It covers basic vehicle physics, touch or tilt steering, and a short test track. The work stays exploratory, giving you room to refine the feel calmly before committing to full production scope.

Vehicle physics Touch & tilt steering Short test track Documented notes

Fixed price

$310 USD

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Track and Lap Build service

Service 02

Track & Lap Build

A development service that assembles a small set of tracks with lap timing and checkpoints. Made for teams shaping a complete little racer at a comfortable pace.

Work includes track layout, a lap system, and a simple results screen. We keep difficulty gentle so the racing stays inviting — and hand off with full documentation so you can extend the track set yourself later.

Track layout Lap timing system Checkpoints Results screen

Fixed price

$620 USD

View details
Tune and Balance Pass service

Service 03

Tune & Balance Pass

A refinement service that balances vehicle handling and track difficulty for a fair, enjoyable race. Intended for developers polishing an existing racer before it reaches players.

Covers handling tuning, difficulty review, and clear notes on adjustments. We keep recommendations measured and easy to apply — no sweeping rewrites, just targeted improvements that make the experience noticeably smoother.

Handling tuning Difficulty review Adjustment notes Play-tested output

Fixed price

$370 USD

View details

Across all services

Things that stay the same regardless of which you choose

Fixed pricing

The price shown is the full price. No revisions fees, no extras.

Written documentation

Every delivery includes notes explaining what was done and why.

Direct contact

You communicate with the person doing the work, not a go-between.

Full ownership

Everything delivered is yours. No ongoing dependency on us to maintain it.

Getting started

How to begin

No lengthy onboarding. No complicated intake process.

1

Send a message

Describe your project, what you've built, and what you need. A few sentences is fine.

2

We confirm the scope

We identify the right service and confirm exactly what's included in writing before anything starts.

3

You receive the delivery

Working output plus documentation — ready to take into your next development phase.

At a glance

Service comparison

Service Best for Includes Price

Drive Feel Prototype

Early-stage creators testing driving feel before committing to production Physics, touch/tilt steering, test track, notes $310

Track & Lap Build

Teams with working vehicle physics who need a complete track and race loop Track layouts, lap timing, checkpoints, results screen, notes $620

Tune & Balance Pass

Developers with a working racer that feels slightly off or needs pre-launch polish Handling tuning, difficulty review, adjustment notes, play-tested output $370

All prices in USD. Fixed per service — no hidden extras.

Ready when you are

No pressure and no obligation. If you'd like to talk through which service fits where your project is right now, we're happy to help you figure that out.

Get in touch