Service 02 — Track & Lap Build
Give your racer
somewhere to go
A small set of tracks, a working lap system, and a results screen — the complete racing loop that turns a handling prototype into something players can actually race through.
What this gives you
A racing game with a real loop to run
There's a meaningful difference between a car that drives and a game someone can race through. The Track & Lap Build closes that gap — delivering a set of tracks with proper lap timing, checkpoints, and a results screen so your game has a beginning, a middle, and an end to each session.
Proper track layouts
Tracks designed with flow and rhythm in mind — not just closed loops, but layouts that feel interesting to drive through more than once.
Lap timing system
Checkpoint logic and lap counters that work reliably — giving players something to measure and improve on every run.
Simple results screen
A clean end-of-race view that shows time and gives players a natural pause before they choose to race again.
Where teams tend to stall
Having a car but not a game
A lot of small racing projects reach a point where the vehicle works, the steering feels decent, and then... the project slows. Because building tracks and a full lap system is a different kind of work, and it's easy to underestimate how much connects together when you start on it properly.
Checkpoints need to be ordered. Lap counters need edge cases handled. Tracks need to feel worth replaying. None of it is impossibly hard, but all of it takes focused time — and that time adds up when you're also trying to handle everything else.
Common points of friction
- Checkpoint systems that miscount or break when players take unexpected lines
- Track layouts that feel flat or tedious after the first lap
- No clear end state — the race just keeps going with no sense of completion
- Difficulty that accidentally punishes casual players on the first track
Our approach
Built as a complete unit, not separate pieces
The Track & Lap Build treats the track, the timing system, and the results screen as one connected thing — because they are. We build them together so they work together, and we keep difficulty gentle so the racing stays inviting from the first lap.
Track layout design
A small set of layouts designed for mobile scale — varied enough to feel different from each other, with corners and straights that complement the handling model.
Lap system & checkpoints
Reliable checkpoint logic that counts laps correctly, handles edge cases cleanly, and gives the player clear feedback as they pass through each gate.
Results screen
A simple, clean end-of-race view displaying lap time and a natural replay prompt. No visual clutter — just the information a player wants at the finish line.
Difficulty kept gentle
Track complexity and pacing kept accessible on purpose — so the first session feels inviting, not punishing. Easy to scale up later once the foundation is solid.
What it's like to work together
A comfortable pace toward a real deliverable
This service is designed for small teams — often just one or two people — who want the track system built properly without the overhead of managing a large contract. We stay in close contact and keep things moving without pressure.
We review your existing build
If you already have a vehicle or handling prototype, we look at it first. That shapes how the tracks are laid out so everything connects without friction.
Tracks and systems built in order
Layout first, then timing, then the results view. Each stage is checked before moving on — no rushing ahead while something earlier is still unclear.
Handoff with full documentation
Working build, documented checkpoint logic, and notes on what to adjust if you want to add tracks or tweak the lap system later on your own.
Investment
One price, full scope
Everything below is included at the stated price. If your project needs something slightly different, we talk it through before any number changes.
Track & Lap Build
Service 02 — Slipstream
$620
USD · one-time
What's included
- Small set of track layouts (typically 3)
- Checkpoint and lap counter logic
- Lap timing display (in-race)
- Simple results screen
- Difficulty review and calibration
- Written documentation and handoff notes
How we approach it
Measured, documented, and realistic
A track build is more complex than it looks from the outside. We keep the process honest by working in stages and writing down what was decided at each one.
✓ Layout decisions are explained
We write a short note on why each track was shaped the way it was — corner radius, straight length, total lap time — so you can adjust them later with context.
✓ Checkpoint logic is documented
How the lap system works internally is written out clearly. Adding more checkpoints or tracks after handoff shouldn't require guesswork.
✓ Timeline given up front
A three-track build with a lap system typically completes in two to three working weeks. We give an honest estimate at the start and flag anything that might shift it.
✓ Iteration built in
We expect one round of layout feedback after you first drive the tracks. That's a normal part of the process, not an extra.
Our commitment
Start with a conversation, not a commitment
Before anything is agreed, we talk through your project together — what you've built, what you need, and whether the Track & Lap Build is the right fit. No contract until the scope is clear on both sides.
Written scope agreement before any work begins — what's included is clear from day one
If delivered tracks don't match the agreed layouts, we revisit them — that's part of the job
Questions after handoff are welcome — you won't feel like you're on your own once files are delivered
The $620 price is fixed at the start — no additions mid-project without a conversation first
Getting started
From first message to finished tracks
Drop us a message
Tell us where your project is — whether you have a handling prototype already or you're starting from scratch. We'll reply within a couple of days and ask a few short questions.
We scope the track set together
How many tracks, what kind of corners, what difficulty range. A short exchange to define what "done" looks like before work starts.
You receive a complete racing loop
Working tracks, a lap system, a results screen, and the notes to maintain and extend it. A real, playable thing — not a rough sketch.
Track & Lap Build — $620 USD
Ready to give your racer a real circuit to run?
Send a message and let's talk through what your game needs. There's no obligation — just a calm conversation about where your project is and what would help it move forward.
Get in touchYou might also be interested in